Why mobile versions of popular video games aren’t going anywhere

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As the mobile version of Injustice 2 celebrates its fifth anniversary, you must be wondering how the gaming industry has changed during this time and whether game developers will continue to develop these kinds of “Freemium” mobile versions of their games. most popular games.

There are certainly many reasons to assume that this will soon be a thing of the past. Even with all the massive improvements and advancements in cellular technology since the invention of smartphones with the iPhone, many of the biggest and best-selling games found on the Google Play Store or Apple iStore Apple are simple games reminiscent of early video games, where fast-paced action platformers and puzzle games dominated.

And then there’s the matter of the ever-expanding market for online gambling, which is only growing in popularity year after year, even though it’s only technically legal in certain states. Games like live online blackjack or the seemingly endless stream of video slot games have never been so popular – and even the fanciest of these games are the very definition of primitive compared to adaptations of the latest PC, Playstation or X-Box games for your mobile phone.

So when perennial classics like Candy Crush or Words with Friends, and even simple online crossword puzzles, Sudoku, and color-by-number games, continue to hit hard with players new and old, you have to wonder if there remains an incentive for developers to continue spending millions of dollars on mobile versions of Tomb Raider, Super Mario Brothers or Mortal Kombat.

Injustice 2 is actually a pretty good case study for where the mobile gaming market is coming from and where it’s going. Injustice 2, after all, remains in active development with new characters constantly being added to the games and new updates coming out regularly, if not frequently. Leagues are always very active with Raids and Solo Raids bringing back even the most exhausted veteran players for the chance to improve their rankings and compete against equally advanced players in the Arena.

What really stands out about Injustice 2, however, is that while its excellent combat mechanics continue to attract free-to-play players for their daily dose of DC superhero action, the reason NR keeps working on the game and doing their best (and sometimes their worst) to keep it active is because of paying players spending hundreds, even thousands of dollars on these elusive legendary characters and the hard-to-find gears that place them at the top of the pyramid of dedicated players.

Is Injustice 2 as big as Wordle, Words with Friends, or whatever the latest mobile hit is right now? Certainly not. Not by far. Here’s the difference, though: while those simpler mobile games reward players for spending some of their money on premium features, high-end adaptations like Injustice 2 have premium content that’s available at such ridiculously high prices that they are most likely leaving the profitability of their console or PC games in their dust. Buying a single legendary character like Deathstroke in Injustice 2 at just 4 stars can cost more than a whole, brand new PC game from even the biggest publishers.

We more casual (or broke) mobile gamers can complain about how these games unfairly favor “whales” (the big spenders), but they’re the reason these games exist – and why they won’t. nowhere so soon. They are just way too profitable.

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